buffer = g_malloc (log_len + 1);
glGetShaderInfoLog (shader, log_len, NULL, buffer);
- g_warning ("Compile failure in %s shader:\n%s\n",
+ g_warning ("Compile failure in %s shader:\n%s",
type == GL_VERTEX_SHADER ? "vertex" : "fragment",
buffer);
buffer = g_malloc (log_len + 1);
glGetProgramInfoLog (program, log_len, NULL, buffer);
- g_warning ("Linking failure:\n%s\n", buffer);
+ g_warning ("Linking failure:\n%s", buffer);
g_free (buffer);
}
else
{
- g_warning ("Don't know how to display resource '%s'\n", resource_name);
+ g_warning ("Don't know how to display resource '%s'", resource_name);
widget = NULL;
}
if (bytes == NULL)
{
- g_warning ("Cannot open source for %s: %s\n", filename, err->message);
+ g_warning ("Cannot open source for %s: %s", filename, err->message);
g_error_free (err);
return;
}